Upload Your 3D Model
Drag in any character or creature — FBX, GLB, or OBJ. Use a model you generated here or import your own humanoid or animal mesh that you want to rig and animate.
Turn any static 3D model into a fully rigged, animation-ready character. Upload a humanoid or animal mesh and our AI auto rigger builds a clean skeleton with weights in seconds — then animate it instantly from a library of ready-made motions. No Blender, no Mixamo, no manual rigging.
Skip manual joint placement and weight painting. The AI analyzes your model, builds a clean skeleton, and binds the mesh to it automatically. Upload a character and the auto rigger returns a rig-ready 3D model in seconds — no bones to place by hand, no rigging plugin, and no 3D experience needed.

Rig more than just people. Choose humanoid for bipedal characters or animal for quadrupeds and creatures, and the AI detects the right skeleton automatically. Unlike Mixamo, which only handles humanoids, you can auto-rig four-legged animals and stylized creatures and get a clean, animation-ready rig either way.

Once rigged, animate your 3D model with one click. Pick from a library of ready-made motions — idle, walk, run, jump, dance, combat and more — apply several at once, and play them in place or with root motion. Bake the animation in and export a model that moves, ready for your game engine.

Upload a model, let AI build the rig, apply ready-made animations, and download a rigged, animated mesh in minutes — no manual rigging or 3D skills required.
Drag in any character or creature — FBX, GLB, or OBJ. Use a model you generated here or import your own humanoid or animal mesh that you want to rig and animate.
Choose humanoid or animal, and the auto rigging engine builds a clean skeleton and binds weights for you — no manual bones, no weight painting. Your model comes back rig-ready and ready to move.
Apply ready-made animations from the motion library, preview them in the 3D viewer, then export your rigged and animated model as FBX or GLB — ready for Unity, Unreal, Blender, or your game engine.
Manual character rigging means hours placing bones and painting weights, then more time keyframing motion. AI auto-rigging plus a built-in animation library does it in seconds.
No manual joints, no weight painting, no rigging plugin. AI builds a clean skeleton and binds weights for you — on humanoid and animal models alike.
Skip keyframing. Apply ready-made motions — walk, run, jump, dance, combat and more — to your rigged model with a single click.
Rig bipeds and quadrupeds. A flexible Mixamo alternative that animates creatures and four-legged characters, not just people.
No Blender, no installs, no plugins. Auto-rig, animate, and export rigged models entirely online from any device.
From game-ready heroes to animated creatures, automatic rigging turns a static mesh into a model you can pose, animate, and ship — without a dedicated rigging artist.
Rig and animate characters for Unity, Unreal, Godot, or Roblox. Export skeletal animation that drops straight into your engine, so NPCs and heroes move without a hand-built rig or keyframing.
Text- and image-to-3D models arrive static. Auto-rig them and apply motion instantly to bring AI-generated characters to life — no manual rigging step between generation and animation.
Rig quadrupeds, pets, monsters, and stylized creatures that Mixamo can't handle. The AI detects the skeleton type and animates four-legged characters with ready-made motion.
No rigging artist on the team? Auto-rigging gives solo devs, animators, and content creators a full rig and an animation library in minutes — free and online.
Everything about auto rigging, character animation, and turning a static 3D model into an animated one — from humanoid and animal rigs to Blender and Mixamo workflows.
Developers and creators use our AI auto-rigging and animation tool to turn static models into game-ready, animated characters fast.
I used to spend an evening rigging each character by hand. Now I upload the model, pick humanoid, and get a clean rig with working weights in seconds — then drop in a walk cycle and export straight to Unity.
Daniel Reyes, Indie Game Developer
Mixamo never worked for my creature designs. Being able to auto-rig a four-legged monster and actually animate it is exactly the tool I'd been missing.
Sofia Lindqvist, 3D Character Artist
Rigging and animating in the browser without opening Blender saves me hours every week. The motion library covers almost everything I prototype with.
Marcus Bontempo, Technical Artist
Upload a character or animal, let AI build the rig, apply ready-made animations, and download a rigged, animation-ready model — no manual rigging or Blender required.
No credit card required · Export FBX & GLB